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ZBrush 3.2r2
So you have a brilliant idea, just waiting to be created? Pick a
ZSphere, build a base mesh in a couple of minutes and then sculpt,
sculpt, sculpt until your creation is born.
Change the pose using the action line of Transpose. Define variations
with the help of 3D layers. Sculpt naturally with the preset sculpting
brushes, almost at the speed of thought! And add color, painting
directly onto your sculpt, without having to worry about UVs.
Choose a Matcap material which suits your concept, hit Render and
ultra-fast your image is ready to be published! Or use ZBrush's
production-quality tools to send an animation-ready 3D mesh to another
application; retopologize the low-res mesh and project the high-res
details from your original sculpt!
- License: Update, $595
- Author/Publisher: Pixologic
- Modification Date: July 1, 2009
- Requirements: Mac OS X 10.5 or higher
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